In development · Pre-alpha

Expanding Darkness

The universe lost its stability. You are an engineer with a damaged ship, a drifting clock, and a memory that may not be yours.

Concept

A broken universe, one engineer at a time

Humanity used jump technology to expand faster than space could hold. Reality fragmented. Time drifted. Earth was among the first systems to fall.

You are not a hero. You are an engineer — you repair, scavenge, and modify what others abandoned.

Every jump pulls you further from the people you knew. Years pass for them in a week of yours.

Somewhere out there is a stable star system. It may not exist. It is the only anchor keeping you human.

— Working title: Expanding Darkness

Design pillars

Survival, not heroism

The mechanics serve the question of the world — not the other way around.

/ 01

Time drift

Every jump desynchronizes your clock from the universe. Survivors you helped a week ago have lived years. Stable timelines are gone — you carry only your own.

/ 02

Empathy vs. efficiency

Help the stranded and slow your descent into isolation. Ignore them and survive harder, but lose more of yourself. Madness opens powerful, unstable abilities.

/ 03

Salvage engineering

Upgrades are built from what you find — hull plating, salvaged engines, scavenged shields. Every choice is a compromise between mass, drift, and what the next jump might cost you.

/ 04

Procedural instability

Each star system is an autonomous node of broken reality — solar storms, asteroid belts, void shards, derelict stations. Some systems do not behave the way physics should.

Field log fragments

The world does not lie. It is interpreted.

Stories surface as fragments — distress signals, salvaged logs, voices that may be your own.

The signal came from a ship that had been empty for forty years. We answered it anyway.

A near-perfect system. Atmosphere, gravity, a sun. No life ever lasted there longer than a week.

The voice on the recording asked us to leave them behind. Later we realized it was our own.

We saved a crew once. By the time we returned, they had built a station that shoots down every visitor.

The longer a person stays in the dark, the less of a person they remain.

There is no reliable narrator out here. There is only the engineer, and what is left of memory.

Development

Where the project stands

Expanding Darkness is a long-form R&D project from Raideria Games. Built in TypeScript on Phaser. Web first, mobile-ready.

Pre-alpha · vertical slice

Core physics, gravity, ship upgrades, hazard systems (solar storms, asteroids, void shards), star systems, jump animation, and ship-to-station interiors are running. Narrative layer and progression are in active development.

Stage

Pre-alpha

Platform

Web · Android

Engine

Phaser · TypeScript

Studio

Raideria Games

“Can you stay human when the universe stops being stable?”

Expanding Darkness is in development. Follow Raideria for updates, playtest invites, and early devlog drops.